The Tournament, So Far

So the EVE Tournament’s been going now for two days, and is scheduled to keep going tomorrow, and Friday-Sunday next weekend. How’re things going so far?

I wasn’t able to tune in much on Friday, since the tournament was running while I was at work, but I had the streams running and overall from what I saw things were going pretty smoothly from a technical perspective. Things weren’t so smooth today though, with some annoying buffering issues happening throughout the day.

So far the action in the tournament’s been a mixed bag. Ridiculous fleet setups were fairly common on day one, which isn’t much of a surprise. A lot of teams seemed to be testing the waters of the new rules this year, and the changes proved to be interesting for some teams. As the tournament progresses I think the silly setups will fall away in favor of balanced teams.

The commentary this year has been pretty well top notch, with EVE TV handling the overall production of the tournament presentation, bringing in PVP experts from the community. While the commentators know what they’re talking about, there’s somewhat of a lack of … I don’t know, interesting banter between the commentators themselves. It’s fairly robotic, I suppose. And there’s somewhat less in the way of commentary that might be beneficial and helpful to brand new players to EVE, or players thinking of getting into the game. Just a bit more “what the hell we’re talking about” asides, maybe.

You can’t have a tournament without some controversy of course. Nebula Rasa wigged out on the forums as well, pissed off that they lost to The Mercenary Coalition. Look, the match was a borked at the start thanks to people on both sides losing connections. Folks on both sides came back online, and folks on both sides were removed by the GMs for repeated crashes. The match started, one side won. Can’t people lose gracefully?

And today, Goonfleet showed up with a fleet whos total point value was over the maximum allowed by the rules. The max is 100, Goonies showed up with 109, and they were forfeited by the GMs handling the events. Voila, a rabble thread on the forums was born. Personally I think that step was a bit too harsh by the GMs, they could have just asked them to pick a ship to be dropped from the team and moved on. Instead we were left with the studio commentary team awkwardly try to stretch out some sort of discussion to fill up the 20 minutes of match time.

Overall the tournament’s working out well this year, and as we go forward and the teams start dropping away, the action will no doubt get more and more interesting.

Another Odd EVE Blog

Saruwatari is a new player to EVE, and has started a new EVE-related blog called Odd Pod Out. In a way it’s a continuous review of EVE from the viewpoint of a newbie player, but there’s some pretty good insights there for those who are totally new to the game.

I don’t hide the fact that I enjoy the new player perspective, even though a lot of vets could care less. But Saruwatari’s writing is excellent, and the attitude being displayed is pretty mature. Also, it’s updated frequently.

Resistance: Fall of Man

Resistance: Fall of ManHaving recently picked up a PS3, the obvious choice for a first game to purchase is Resistance. It’s pretty much the best title out at this time, at least of titles which are exclusive to the PS3 platform.

The story concept is intriguing. World War 2 never happened, instead all of Asia and Europe are overrun by what seemingly is some kind of disease. You play an American soldier landing in England in the 50’s in an attempt to discover what’s been going on.

There’s some seriously awesome action here, and some pretty unique stuff happening, even for a first person shooter. A lot of that comes from the interesting weapons you have at your disposal. Given that Insomniac develops the Ratchet & Clank series, they’ve wielded their knack for firepower here with great results.

Weapons have primary and secondary fire modes, the latter usually doing something interesting such as putting up an anti-bullet barrier or letting you stop a missile mid-flight and steering it in a totally different direction. Or my personal favorite, the Fifth Element-inspired Bullseye, whos secondary fire mode shoots off a shell which acts as a tracking point for your bullets fired afterwards. Hit a target, and you can watch as your subsequent shots veer off towards them no matter where you’re pointing.

Coming from the Xbox 360 platform to this, the graphics are pretty damn impressive. Things may not have the high detail as say Gears of War, however the environments are gigantic and the artistic detail is much more appealing. It runs extremely smooth even with the 40-player multiplayer.

This is easily the best launch title in the PS3’s lineup, but it’s still fun now even after other consoles such as the 360 are hitting their prime. Scary to think where the PS3 will be in six months. Personally, I found this game to be much more engaging than a lot of other shooters out right now, and the unlockable additional weapons after finishing the campaign once make repeated plays not only warranted, but newly enjoyable. Check this one out if you’re at all into shooters, you won’t be disappointed.

Warp Drive Active #132: Caldari Ones Have a Bidet

Linkage

We still have yet to see what the newly-hired economist (whos name I can never remember, probably because it’s so complicated) will put out in terms of his analyses of the EVE market. I’m looking forward to that, it’ll be an interesting thing to see how EVE’s market stands up to a proper real-world analysis.

Also, the whole Ambulation initiative has me interested. While it won’t directly impact any of my primary gameplay in EVE, it’ll be an interesting addition to the game.