Shitty Science Fiction: Another Life

Imagine my surprise when Netflix throws a trailer at me for another new science fiction original. Historically, these have been hit and miss for me, mostly in the miss category, but this one has Katee Sackhoff of Battlestar Galactica fame heading it up. I decided to give this one a try, and only a few minutes into it, regret sank in.

Spoilers ahead.

The plot is fairly basic science fiction fare. An alien device lands on Earth, and nobody knows what it’s up to. A mission is sent out to investigate its origins, and the original commander is demoted and replaced by the show’s lead character, Niko Breckenridge, for reasons which aren’t really made clear. Niko’s husband is left on Earth to investigate the device, because everything apparently centers around her and the people she knows in her life.

The main storyline is the mission in space, and it’s not executed well at all. The ship itself is crewed almost entirely by people in their early twenties, a bizarre decision when you consider the mission is perilous and a possible first contact scenario. Experience counts, and I’m not entirely sure a 21 year old engineer is going to cut it, and it feels so out of place. Almost every crew member has some massive character flaw which puts them immediately at odds with one or more of the other crew members. Nothing could be more dangerous on a deep space mission than crew conflict; even today, space programs take great pains to make sure astronaut crews will work effectively together for long periods of time.

The very first command decision Niko makes is met by mutiny at the hands of the replaced commander, for little reason other than he’s a massive asshole, and it’s all downhill from there.

The writing of Another Life is so utterly basic it’s almost insulting to the viewer. Four minutes into the show we’re treated by Niko’s apparent husband walking in to the house, blurting happily, “Where’s my daughter? There she is.” Such natural dialogue. The show seems to rely heavily on blunt exposition rather than being subtle or artful in any way. The conversation continues for a few minutes with Niko and her husband dumping details with nouns and events that the two of them obviously already know, but only used for our benefit.

The entire show is carried 100% by Katee Sackoff, who does a great job with what she’s been given. There’s a couple of legitimately badass moments where she elevates the script well, but the problem is nothing else works. The ship, normally a character itself in any science fiction, is boring. Nothing about the crew works, nor do you feel anything about any of them so when the dying starts you won’t give a shit. The plot in space doesn’t go anywhere interesting with one exception, which turns out to be a very tropey “it’s just a dream” episode. The plot on Earth is just so badly executed it came off as a total waste of time that the rest of the show could have used more effectively.

Even the designs don’t work; if the side effects of hypersleep is extreme disorientation and lack of coordination, maybe make it so your hypersleep beds aren’t wide open on the sides, allowing people to fall out and hurt themselves on the edges and corners which all look sharp as fuck. Maybe quality shows like The Expanse have totally wrecked other shows for me which don’t have sensible ship designs in them. Those unsecured items will be 100% deadly in the event of a high-G maneuver, after all.

I actually sat through all ten episodes of this, and the worst feeling is not that I suffered through it, but that Netflix will take that as a +1 that the show should continue on to another season.

As a science fiction fan it’s sad that Netflix can’t knock this genre out of the park.

Merry Christmas Wishes for 2018

Hey everyone! Yes I’ve dragged my ass on this blogging thing, but maybe this will be a great idea for a New Year’s resolution for the coming year to improve.

For now, here’s a pic of my shweet widdle puppy to help wind down Christmas Day. From my family to yours, I hope you have a great Christmas!

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Lookit him. Ain’t he cute!?

My Destiny 2 Adventure Will Be Ending Soon. Probably.

When Destiny 2 came out I was pretty happy to be able to finally get into this behemoth of a franchise, and on my gaming platform of choice: the PC. I had followed Destiny at a high level and had seen all the ups and downs of that game’s release and subsequent expansions, and my hope was that Bungie had learned from those mistakes then to produce a superior product later. Generally speaking, this has not been the case.

Now, Destiny 2 is a pretty amazing experience. The shooting is just sublime, with each of the dozens upon dozens of weapons having their own combination of traits that lends to a totally unique feel. The story is just a way to bootstrap you into the end game gear grind, so while it’s nothing to write home about it’s a long sequence of set piece moments that spits you out to start the real game.

Destiny 2 Screenshot 2018.08.29 - 19.46.59.98

As with any game, one’s time with it is full of amazing experiences, and I’ve had my share since Destiny 2 came out. I’ve messed up the plans of the Cabal on Earth, burned out the Hive on Titan, smashed the Vex on Nessus, sent the Taken back to wherever the hell they came from on Io. I’ve participated in an uncountable number of public events on all of these worlds with fellow players, done a bit of PVP in the Crucible, and was basically dead weight for my fireteam in a few Strikes.

Destiny 2 Screenshot 2018.08.29 - 19.31.58.46

The first set of expansions came out for Destiny 2, horribly overpriced and half-assed attempts to extend the gameplay. They were great at pissing off players who shelled out basically enough for a full priced game, but received two lackluster experiences.

I’m thankful I waited until I could snag both for under twenty bucks.

At that price the expansions were a bit more palatable, and both certainly looked amazing. I romped through time in the Vex simulations on Mercury with Curse of Osiris, and blew the crap out of a Worm God (yes.. a worm god if you can believe it) on Mars with the Warmind expansion.

 

Destiny 2 Screenshot 2018.08.29 - 19.27.38.72

Through all of this was the ever present grind for more loot to increase your power level and get… more loot. The grind is infinite, and satisfying in one of those manipulative ways that modern games are designed to exploit. Even though the overall experience seems simple and repetitive, it’s still a lot of fun to take part in. Throwing the game up for a few minutes of play is easy enough, and can extend to hours without much effort.

Overall, my time with Destiny 2 has been a pretty cool experience.

Which brings me to my ultimate point of how I’m most likely to be giving up on Destiny 2 as it approaches the launch of its latest expansion. You see if there’s one thing this game has taught me it’s how much of a money grab the franchise is. There’s a meta gaming loop here, whereby customers pay money for something that’s not as good as the previous content, then small trickles of changes come out to show how the developers are “listening”. That enjoyment-disappointment-enjoyment loop is basically Destiny 2 in an nutshell, and it’s designed to make you feel like you’re the odd man out by not buying into it.

The upcoming expansion is a full priced game worth of cash, PLUS there is a separate season pass on top of that, for additional smaller content drops that really haven’t been described fully. Staring down the barrel of a hundred dollars worth of content that might not be good value really leaves me wanting to move on to other things.

Then again it’s just so goddamn fun.

Destiny 2 Screenshot 2018.08.29 - 19.25.31.95