Easily Avoid Jita.. Finally!

Circumvent the Raging WatersIt looks like CCP’s doing something to help out everyone who “accidentally” makes their way into Jita during peak periods, and ends up getting stuck and/or suffering from massive amounts of lag. In addition to the recent (and temporary) system cap on the number of pilots present, they’ve just released a new dev blog detailing some upcoming changes to autopilot routing: an Avoidance List.

We have a new feature in place that allows players to set a list of systems, constellations and regions that the autopilot should never send them to. This list is preconfigured to avoid the Jita system.

I can think of a lot of really good reasons for this. Really great news, and a long time coming.

Source: Dev Blog “A Tale of Two Cities”

Warhammer Online: Impressions, Part 1

Everyone knows I’m an EVE nut, but overall I’m a big fan of the MMO genre. As such, I like to give every game a fair shake, and where possible I try to do so at launch.

Age of Conan (AoC) is one that I got on day one, and was largely disappointed with the result. The lore of Conan is deep, but while playing the game I just didn’t feel the connection to it, and the gameplay didn’t seem to have the depth to keep me hooked.

Now with Warhammer Online (WAR) out, we have a game which is based on the ridiculously successful Warhammer table-top game, which I admittedly never got into (my wallet is thankful for that).  Early media previews dubbed it a World of Warcraft (WoW) killer, and that always freaks me out because it usually means “WoW clone”.  But click onward, and read about my first impressions of this hotly anticipated MMO.

Continue reading “Warhammer Online: Impressions, Part 1”