Writer of the Year

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It usually takes forever for an EON magazine to get to me here. I think it’s shipped from Europe via message bottle in the ocean, or something. Eventually the last edition happened upon my mailbox, and I leafed through it and put it down, meaning to take a more thorough look at the contents later.

Then someone IMs me a couple of days later about some sort of writeup about me in there. Puzzled, I pick that EON back up and stumble on the EON Awards pages — with my name listed in the Writer of the Year category as the recipient of the award. My jaw dropped.

Now, I don’t write, make fun of, or podcast about EVE for any other reason than it’s something I enjoy doing. I’m not chasing down recognition, reward, or such for my efforts, but I’m totally blown away and humbled by the community selecting me to win this one.

So wow, everyone out there, thank you very much!

But wait.. there’s more. Just yesterday I go to grab the papers from my mailbox and nearly trip over a package just outside my door. I bring it in, and slice open the bag. Inside it is .. another bag.

I open that bag, and find another bag (I’m not kidding here).  I open that up and there’s a paper-wrapped something, taped securely.  I cut the tape and tear the paper away and find a protective paper sleeve.  Inside this I find a decorative box, and inside that box, nestled snugly in the soft interior I find this:

Again my jaw dropped…  totally cool.

If anything this serves as more motivation to keep doing what I’ve been doing, and even to kick things into a slightly higher gear.  ENV continues to be written (though I’ve been entirely lax at getting stuff put online!), I’ve been blogging here and on warpdriveactive.com, writing for sites like Massive Gamer (which has stalled but other opportunities are presenting themselves), and have two story ideas I’m going to try to get into EON magazine.

So stay tuned, there’s more to come, and I hope I can honor the awarding of this to me by providing even more useful and entertaining material to the community in the years to come.

Thanks again!

Exploration Evolved

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By now most anyone who’s into EVE has been playing around with some of the new features in Apocrypha.  One of the coolest new features is the new scanning system. It’s integral to finding wormholes, arguably the largest part of the new expansion

The scanning system’s been in EVE since the beginning, but not like this.  Prior to this expansion, you deployed your probe where your ship was and the player employed a measure of personal skill in order to lock down the location of the target.  I’ve never been good at it, but I wanted to give the new system a try to locate my first wormhole.

I started in my Helios, dropping a single probe set out at maximum range and located a spot that could be a hit.  Dropping three more probes I arranged them in a quadrilateral arrangement (triangulation, but in three dimensions).  Shrinking the probes and moving them back into a clustered formation, I whittled down (or up, as it were) the signature strength of the hit until it reached 100%.  I’d found my first wormhole.

I put down a bookmark for the location, did a Show Info on the thing.  Looked like it hadn’t been jumped through by anyone yet, so I decided to take the plunge.  The wormhole blew outward into a giant reflective sphere which encompassed my ship (very cool effect, by the way), and I was through.  For the first time in a long time, doing something in EVE had an air of the unknown, and it was a good feeling.

On the other side, first thing’s first: bookmark the wormhole.  It’s amusing how during those first few days how many people got stuck inside w-space because they didn’t bookmark their only known way out.  Before doing anything else, I bookmarked the wormhole and cloaked.

The wormhole I found contained a pulsar of some kind.  On first entry my shields took a 30% hit, but then after that, nothing.  Strange.  I dropped some probes and proceeded to scan down a spot to find some unfriendlies.

It didn’t take long, and I warped to a scanned complex, and found myself staring at a peculiar disc-like structure surrounded with glittering effects.  Suddenly a small group of Sleepers appeared, patrolling for my ship.  Thankfully, I was cloaked.  Without friends, there was no way I was going to be dealing with the Sleepers myself.  I did a bit more exploring and then went back to the wormhole I’d used as my entrance.

It was an interesting experience doing this just a day or so after the expansion went live.  The feeling of seeing the truly unknown and unexplored hasn’t been a part of EVE in a long long time, and it was good to see it back.  Doing a wormhole with an uncloaked ship has to be a very interesting experience, since you truly don’t know what kind of challenge you’re going to expect when going in.  Bringing friends helps but is never a guarantee.

The new scanning system is much more approachable than the old one, and while the wormhole experience isn’t something that brand new players will be able to experience right away, it doesn’t take a large amount of training time to be able to use the gear you need.  More importantly, the addition of huge amounts of  content which is incredibly lethal really fits with the EVE style.    In order to properly take advantage of all w-space offers (loot, gas, and salvage for making tech 3 ships) you’ll have to coordinate well with others.  That’s not to say there isn’t content for solo folks in the “lesser” wormholes, in fact the act of scanning for a wormhole itself can be pretty interesting.

All and all, even just the addition of w-space makes Apocrypha one of the most important and entertaining expansions in a long time.  Sure it doesn’t do much with regards to alliance warfare, but even alliances can easily get in on the fun.

Now go out there and explore.

What’s Real, and What is Not

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So the new trailer for Apocrypha is out now, and you can go and download hit here.  It certainly is a pretty trailer, but it’s been a recent trend in EVE trailers to deliberately avoid what they used to do: showcase the fact that 100% of the footage is from in game.

Planets don’t explode in EVE.  Fleets don’t fly in formation doing 50 m/s during combat, NPCs don’t do slow methodical turns.  Most importantly, when I turn on the EVE client it’s not showing me a lavish production of CG, it’s a game.  And a damn impressive one at that, one which doesn’t actually need a ton of fakery to show the epic scale of itself.

Apocrypha is a huge expansion in EVE, and the trailer does not convey that.  There’s no dialogue, nothing to explain to the audience of people who aren’t playing EVE what the big deal is.  It doesn’t explain a single solitary thing about the game at all actually, much less about the expansion.  How is this marketing anything?

If CCP is trying to show us it can produce gorgeous trailers, they’ve been doing that since day one.  We get that, the world gets that.  But the impressive nature of those trailers was due, in large part, to the fact that they were showing things happening in the actual game client.  Remember the Empyrean Age trailer showing Jamyl Sarum’s fleet decimating a Minmatar capital fleet with a single shot?  It looked great, but you can’t ever do that in the game, and knowing that it takes a lot out of the trailer.

The most impressive trailers to date, CCP or player created, have been with cunning use of the in game camera to capture incredible moments in gameplay.  There are dozens of such efforts which far surpass anything done recently by CCP’s marketing department.

Things need to be brought back to a time when we can be proud to show a trailer that starts with “The Footage You Are About to See is 100% In Game”, because that is *real* marketing.  It’s something that no other game can do as impressively as EVE, and CCP is really selling itself short by not taking advantage of their best assets.