Tag Archives: eve

The Dark Wheel

eve2

For those who don’t know, the third EON Awards are on right now, with voting in progress.   There’s been some discussion on the EVE forums here about how some of the nominees were chosen for the various categories, so I figure I’d shed some light on the subject.  Hopefully it will clear up some questions folks have been having.

First off you’ll ask yourself: what does he know about it?  Lets just get this bit out of the way now: I was a member of the group involved in choosing the nominees.  I realize some of the things I do for the community have ended up on the list, and I can tell you right now that I did not nominate myself or anything I was involved in, for any of the categories, with one exception: Player of the Year.  Now, I did this as a joke and even made note of it in my submission.  The reason was I personally didn’t think I could single out a single person who really stood out as a player of the year.  Anyway, apparently someone else tossed my name in too so it got in on the ballot.  For the record, there were 17 other candidates in that category alone.

I know you only have my word on this right now, but you’ll have to accept it unless someone else involved in the group comes forward to corroborate.  Anyway, that’s all the ass-covering I’m interested in getting into right now, and it’s not why you’re here anyway.  On to the process.

Things started with a list of ten judges, of which you now know one of them.  No, I’m not about to expose the identities of the others so don’t even ask (publicly or privately).  You’ll have to take it from me that each of them is a member of the EVE community, and don’t have any particular bias as a group.  By that I mean that it’s not like half of us are in Band of Brothers, or something.  Hopefully you understand what I’m getting at there.

Each of us were asked to provide six candidates for each category.  For myself, decided on coming up with one or two that really excelled in each category (the aforementioned Me for Player of the Year thing notwithstanding) instead of coming up with one and picking five more based on some sort of arbitrary means.

Once the nominee list was submitted, it was compiled into a master list of everyone’s selections per category.  Each of the people involved then voted on what six in each category they preferred.  For the record, no, I didn’t vote for anything my name was attached to.  The top six in each by votes ended up as the ones which you see on the voting site now.

So to summarize the process:

  1. We each came up with six nominees per category
  2. A full list of all selections was presented
  3. We each picked six from each category in the full list
  4. The top six picked ended up as final nominees

That’s all.

As to why it was done this way, I’m not 100% sure because I wasn’t involved in coming up with the concept.  I do know however that it sounded a lot better than player-submitted choices, because those inevitably are more biased, easier for a large enough corp/alliance to skew nominations, and generally speaking a much larger target for whining from the community.

Anyway I hope that answers some of the questions on this.  Whether this affects the way you vote is entirely up to each individual, I just figured it was good to have a bit of transparency.  The reason why I don’t give up the names of the others involved is not because it’s some super secret conspiracy, but it’s just not my place to do so.

On the Wagon Again

eve

Slowly getting back to my regular EVE routines, starting off with getting the podcast back on to a regular schedule of recording and editing.  New comic’s out, I’m this close to getting out a long-promised new set of parts for Nature Vraie, and I’m almost caught up on my backlog of evemails.

Coming back to EVE after a few weeks or months worth of less-than-average play time is always somewhat interesting.  It’s not exactly like riding a bike, I mean if you’re not used to how a particular ship flies you can end up dead really fast.

For me it usually entails first dragging out my Kronos for some level four missions.  It lets me make a few bucks, get reacquainted with my overview settings, and most importantly lets me get into the general flow of corp and alliance chatter.

Maybe I’ll make this a topic for tomorrow’s Massive Gamer Magazine article.. hmm :)

Official News About the Starbase Exploit

As previously reported, CCP has taken action with regards to an exploit involving player owned starbases.

We discovered seven corporations with multiple Starbases set up for the express purpose of exploiting the issue.  Three of those corporations were members of two alliances. We took immediate action against the offenders and banned over 70 accounts and destroyed all the Starbases run by the corporations in question.  All the offending corporations are now effectively inactive as a result of our actions.

I’m still very curious how all of this fits with the post on Scrapheap claiming it was petitioned four years ago.  I imagine we’ll hear more from CCP on this over the coming days or weeks, but the discrepancy needs to be addressed by one party or the other.

The corporations were producing high end materials for T2 production. Working with the Research & Statistics team we have established that the effects on the markets have been considerable and far reaching. The effects of our actions against the exploiters will also be felt on the market as the production of the materials has been cut substantially. However, supply should increase again once players have mastered the alchemy process.

It’s going to take more than a massively wasteful new mechanic to fix what’s currently going on in the markets, I’m afraid…

In the meantime I hereby designate this as the official mascot of this exploit.

Source: Update Regarding the Starbase Exploit

Starbase Exploit Fixed… finally?

CCP has made a post on the EVE forums regarding a rather interesting exploit that’s being patched into oblivion.

We have discovered an exploit involving starbases that made it possible for some players to gain an unfair advantage over others. We have taken measures to address this by removing the starbases used in the exploit. Additionally, assets gained from its use have been seized and bans levied against the players involved. We will continue to monitor the game for issues such as this one. We encourage players to create a petition if become aware of any activities which may permit others to gain an unfair advantage in the game.

Some additional details can be found in a thread here on Scrapheap Challenge. Assuming this information is correct and the timeline of this exploit being in the wild is true.. wow. Depending on how widespread the abuse of this was, the economic impact to EVE could be unbelievable.

Already pilots are reporting massive increases in the price of certain items on the market related to Tech 2 manufacturing, as a direct impact of this fix.

I’d say send CCP a T2 shovel to dig themselves out of this PR hole, but it probably costs 10 times higher today than it did yesterday.

Source: Forum thread “Starbase exploit addressed”

EVElopedia Beta

The long-awaited EVElopedia is now available to be tried out in beta form!

This is essentially a managed Wiki for EVE Online, and is intended to marry a lot of things, including a new (updated) item database, officially created content, and player created content such as guides and other submissions.

Check it out, but remember it’s still in beta. :)

Source: EVElopedia Beta