Category Archives: games

Resistance: Fall of Man

Resistance: Fall of ManHaving recently picked up a PS3, the obvious choice for a first game to purchase is Resistance. It’s pretty much the best title out at this time, at least of titles which are exclusive to the PS3 platform.

The story concept is intriguing. World War 2 never happened, instead all of Asia and Europe are overrun by what seemingly is some kind of disease. You play an American soldier landing in England in the 50’s in an attempt to discover what’s been going on.

There’s some seriously awesome action here, and some pretty unique stuff happening, even for a first person shooter. A lot of that comes from the interesting weapons you have at your disposal. Given that Insomniac develops the Ratchet & Clank series, they’ve wielded their knack for firepower here with great results.

Weapons have primary and secondary fire modes, the latter usually doing something interesting such as putting up an anti-bullet barrier or letting you stop a missile mid-flight and steering it in a totally different direction. Or my personal favorite, the Fifth Element-inspired Bullseye, whos secondary fire mode shoots off a shell which acts as a tracking point for your bullets fired afterwards. Hit a target, and you can watch as your subsequent shots veer off towards them no matter where you’re pointing.

Coming from the Xbox 360 platform to this, the graphics are pretty damn impressive. Things may not have the high detail as say Gears of War, however the environments are gigantic and the artistic detail is much more appealing. It runs extremely smooth even with the 40-player multiplayer.

This is easily the best launch title in the PS3’s lineup, but it’s still fun now even after other consoles such as the 360 are hitting their prime. Scary to think where the PS3 will be in six months. Personally, I found this game to be much more engaging than a lot of other shooters out right now, and the unlockable additional weapons after finishing the campaign once make repeated plays not only warranted, but newly enjoyable. Check this one out if you’re at all into shooters, you won’t be disappointed.

So yeah… b3yond, and all that

Playstation 3As some might already know, I broke down last week and bought a Playstation 3 when picking up a copy of 300. I figured hey why get the DVD version when one should really do that movie justice and get it on a high-def format. Blu-Ray seemed the most sensible, given that the format has gained some serious popularity over HD-DVD. I have to say, the movie looks fracking fantastic. The clarity of the carnage is unparalleled.

I’ll have some actual BD (Blu-Ray Disc, for the uninitiated) reviews soon, but I just wanted to say that the PS3 itself is a great little console. They’re really not kidding when they make note of the potential of the thing, games right now are only scratching the surface while 360 is pretty much peaking in my opinion. There’s some seriously great stuff coming down the pipe for PS3 owners this year and beyond. The 360 still has some great games though, don’t get me wrong. Forza 2 is like automotive crack, and Rainbow Six Vegas is an incredible first person shooter.

It’s a good time to be a gamer overall, and the consoles are really appealing right now. The addition of a high def player in the PS3 is a definite advantage, letting me eliminate my DVD player from my home theater setup. It’s a pity the PC gaming scene is almost totally dead right now, with some obvious exceptions.

EVE’s still my #1 game, of course. :)

Warp Drive Active #129: Way to Die #33872

Linkage

To be honest, I’d be happy if I didn’t get to make comics about this particular topic. Desyncs suck, to put it lightly. I’m pretty surprised it took CCP this long to come up with a fix for it, but I’m hopeful after the patch this Tuesday that we’ll finally start seeing fleet action that doesn’t end with both sides getting entirely frustrated and swearing off doing it again.

Warp Drive Active Podcast Episode 0

Link to the thread on EVE’s forums

This has been something that’s been cooking around in our minds separately for a while now, but Urban Mongral and I finally came together and did our first EVE related podcast. Check it out, let me know what you think.

Syndication can be found at http://www.winterblink.com/wda/podcast/wda.xml so you can add that to Google Reader, iTunes, or whatever podcast software you wish.

EVE TV Episode 1, Live Today

Well, EVE TV’s first episode went live today! I posted my thoughts on this thread earlier in the day, but I’ll repost it here for you all to read, to save you the trouble of sifting through the EVE forum. It’s a bit of a book, so I apologize in advance. :)

I’ve just finished watching Episode 1. I’ll get the issue of delivery out of the way right now.

Playback proceeded without a hitch, there was no buffering or stuttering of my stream at all. Playback was smooth, quality on the 1000k stream was pretty decent, as far as streaming video goes.

I whoopsied once and hit the refresh button on my browser by accident, and ended up having to skip through to the portion I was watching. This act ate up a J:credit or two, which is to be expected of course, but of course these are free ones given when I signed up and not ones I paid for. Still, disappointing that we’d basically pay for things like mistakes by us, or any buffering/stuttering that occurs. Essentially that means, if the delivery method fails us, we pay for it — not the provider. In fact the provider gets rewarded for a period of poor service delivery, again, at the expense of the viewer. That would be a concern of mine.

On to the EVE TV content itself.

I was expecting a lot from EVE TV given the people involved in it, and I have to say content-wise the episode went above and beyond my expectations, which is great for a pilot episode. I’m very, very pleased with it overall. There was a great balance between in-game and out-of-game news reporting. Very very good.

The Hilmar Interview was very impressive. It addressed a major issue with the community that has seen a lot of negative focus lately, and I think Hilmar carried himself very well with some “from the heart” answers. One thing I appreciated was that the interviewer (spiralJunkie) pulled no punches, and asked some very direct questions about the issue. Definitely didn’t feel like some rehearsed PR move, where the questions were agreed-upon prior to the interview occurring, and I hope we can come to expect that more on EVE TV.

Ignoring my own bias, I though the Mercenary Coalition segment was also extremely well done. The segment itself was edited together *extremely* well (I’m going to guess that it was a Loxyrider piece), and Seleene’s statements about MC are honest and to the point. Most alliance profiles are propaganda filled messes, this one was most definitely not.

The Player Meet segment was another standout one, as a community-oriented person myself I always love seeing footage of meets like this. I liked the inclusion of “outtake” footage (FortunaFive’s “can you hear me?” bit). I wish I’d been there, but alas the Atlantic Ocean is a fearsome adversary. It’s also cool seeing Laythun again, I met him last year at Fanfest and the guy is a riot to hang around. :)

Now then, on to some issues (you knew this was coming, heh), and I’ll try to be as honest as I can with this.

I’ll start with a minor one, which is that I would love it if the player would allow me to quickly jump to a specific segment while watching the show. Have a button which zooms in a segment list and let me quickly hop to that index.

Separate highlights. Ok, so just when I’m getting into the Hilmar interview, it cuts out and I’m told to watch the whole thing in the Highlights area, at an additional cost of J:credits. I didn’t watch the full version, but does it include the footage I just watched in Episode 1? If so, then sad panda. I’d hate to be repaying for something I just watched part of. That aside, I was expecting to see the full interview during EVE TV. Perhaps break a long segment like that into two parts and show part 1 in the first half of the show, part 2 in the second half?

I realize either way I’m still losing J:credits to watch it, but… it fits better than ending a segment like that. All that was missing was a sound cue of a playing record abruptly having the needle pulled off. In fact, do that next time, at least we’ll get a chuckle or two.

StevieSG and spiralJunkie are great, but the main part of a news show is that the newscasters are speaking to the audience. There was far too much reading off the paper, which drastically depersonalizes the entire experience and the connection with the viewers is lost. A *huge* amount of the presenters’ personality is lost when all they do is just read off items, and even moreso when they are not speaking to the viewer.

I think everyone’s had experiences with people who don’t speak directly to you, making eye contact. It can be distracting at best, aggravating if kept up.

This leads me to a related issue — spead of delivery. Far too often I found the presenters were speaking too quickly. Those who aren’t going to be as adept at understanding UK accents might be a bit thrown off, feeling like they need to back up the stream to listen to what someone just said (costing J:creds *sad panda*). spiralJunkie’s the main offender here. Maybe one less can of Jolt pre-taping?

The two issues are related somewhat, and I think the best way to address it is with the use of a prompter system similar to how normal newscasts do it. The speaker is always looking at the camera, and above all the *pacing* of the delivery is managed somewhat by the speed at which the prompter moves. Slower delivery + eye contact with the viewer = connection with the audience and a more enjoyable experience overall.

Lastly, again I have to come back to this, but the pay per view model has to go. Why? After I watched this, I wanted to watch it again. But I can’t, because I’m sitting at a measly 49 J:creds.

Now, I have an Xbox 360, and one of the biggest gripes people have about the Live service is the micro-transactions. It feels dirty. As good as the content is or could be, I can’t shake the feeling that every time I click that 1000k button, there’s some person somewhere lighting up a big fat cigar, pondering which of his yachts to take sail to the Riviera this year thanks to a video delivery method which constantly sticks its hands in the pockets of EVE TV’s customers. (to take money from, sicko)

I understand streaming is expensive, I understand streaming events like Fanfest and the Tournaments doesn’t cost someone zero dollars. But I also understand that I prefer to own the content I pay for so I can watch as many times as I’d like. I buy music from iTunes, so I can listen to it over and over again. I’m more than willing to drop money on content, if the result is a file that sits on my computer that I can watch again if I want. And as previously indicated earlier, if any problems occur with the stream then I’m charged again per minute of footage I have to rewatch to get back to where I was.

Allowing the purchase of a downloadable file could lead to piracy of the content, sure. The same could be said of an iTunes store purchase. But having people pay per minute to view it over a streaming solution pretty much *guarantees* piracy will occur. Don’t make the mistake of thinking it will happen on a small scale, either.

Anyway I’m going to end my assessment there as I think I’ve said all that I’d like to. To summarize, the show is far more impressive to me than I was expecting, and I was expecting a lot. :) To the EVE TV cast and crew, you’ve created something amazing here. I know that I myself would have no problems supporting the endeavor in whatever way I can.

Revelations II, IGB issue?

Revelations II went in yesterday with almost no problems for me, other than my overview settings getting wiped (again). The only main issue which may affect WDA readers is for some reason the site no longer functions within the in-game browser. I’ll be looking to see what I can do to fix it from my end tonight, in the meantime I’ll wait and see what CCP says in the patch feedback thread on their site.

Sorry for the inconvenience, the out-of-game version still works fine (of course there’s no ability for users to post comments).