All posts by Winterblink

F.E.A.R. 2 Project Origin

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The problem with EVE is that it can sometimes take a lot of time to accomplish something when you log in.  So lately given the fact I’ve been so swamped with work I’ve only been able to mess around with games that give a shorter term payoff.  I’m a pretty big fan of the original F.E.A.R., so getting the new one was a no brainer.

In terms of genre, this one’s a sci-fi anime-inspired j-horror first person shooter.  It’s something any nerd would love to play really.  It even has a very well done version of bullet-time, which makes the ultra-violent shooter action all the more sweet when you have the edge of slow motion.

It’s been oh… since Bioshock I think, when I’ve played a shooter this atmospheric.  The city got blown to hell at the end of the first game, and making your way through it in this one is extremely well presented.  The streets are totally screwed, with debris and dust everywhere.  And as typical of the series it’s scary as all hell with all the horrific madness happening because of Alma.

Multiplayer’s nothing too out of the ordinary which is probably not a good thing, but if you’re looking for a solid single player scarefest in a sci-fi shooter form you should check this one out.

The Dark Wheel

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For those who don’t know, the third EON Awards are on right now, with voting in progress.   There’s been some discussion on the EVE forums here about how some of the nominees were chosen for the various categories, so I figure I’d shed some light on the subject.  Hopefully it will clear up some questions folks have been having.

First off you’ll ask yourself: what does he know about it?  Lets just get this bit out of the way now: I was a member of the group involved in choosing the nominees.  I realize some of the things I do for the community have ended up on the list, and I can tell you right now that I did not nominate myself or anything I was involved in, for any of the categories, with one exception: Player of the Year.  Now, I did this as a joke and even made note of it in my submission.  The reason was I personally didn’t think I could single out a single person who really stood out as a player of the year.  Anyway, apparently someone else tossed my name in too so it got in on the ballot.  For the record, there were 17 other candidates in that category alone.

I know you only have my word on this right now, but you’ll have to accept it unless someone else involved in the group comes forward to corroborate.  Anyway, that’s all the ass-covering I’m interested in getting into right now, and it’s not why you’re here anyway.  On to the process.

Things started with a list of ten judges, of which you now know one of them.  No, I’m not about to expose the identities of the others so don’t even ask (publicly or privately).  You’ll have to take it from me that each of them is a member of the EVE community, and don’t have any particular bias as a group.  By that I mean that it’s not like half of us are in Band of Brothers, or something.  Hopefully you understand what I’m getting at there.

Each of us were asked to provide six candidates for each category.  For myself, decided on coming up with one or two that really excelled in each category (the aforementioned Me for Player of the Year thing notwithstanding) instead of coming up with one and picking five more based on some sort of arbitrary means.

Once the nominee list was submitted, it was compiled into a master list of everyone’s selections per category.  Each of the people involved then voted on what six in each category they preferred.  For the record, no, I didn’t vote for anything my name was attached to.  The top six in each by votes ended up as the ones which you see on the voting site now.

So to summarize the process:

  1. We each came up with six nominees per category
  2. A full list of all selections was presented
  3. We each picked six from each category in the full list
  4. The top six picked ended up as final nominees

That’s all.

As to why it was done this way, I’m not 100% sure because I wasn’t involved in coming up with the concept.  I do know however that it sounded a lot better than player-submitted choices, because those inevitably are more biased, easier for a large enough corp/alliance to skew nominations, and generally speaking a much larger target for whining from the community.

Anyway I hope that answers some of the questions on this.  Whether this affects the way you vote is entirely up to each individual, I just figured it was good to have a bit of transparency.  The reason why I don’t give up the names of the others involved is not because it’s some super secret conspiracy, but it’s just not my place to do so.

On the Wagon Again

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Slowly getting back to my regular EVE routines, starting off with getting the podcast back on to a regular schedule of recording and editing.  New comic’s out, I’m this close to getting out a long-promised new set of parts for Nature Vraie, and I’m almost caught up on my backlog of evemails.

Coming back to EVE after a few weeks or months worth of less-than-average play time is always somewhat interesting.  It’s not exactly like riding a bike, I mean if you’re not used to how a particular ship flies you can end up dead really fast.

For me it usually entails first dragging out my Kronos for some level four missions.  It lets me make a few bucks, get reacquainted with my overview settings, and most importantly lets me get into the general flow of corp and alliance chatter.

Maybe I’ll make this a topic for tomorrow’s Massive Gamer Magazine article.. hmm :)

Prince of Persia

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So I finally got around to finishing this game tonight, and I have to say it’s pretty amazing.  Figured I’d post some impressions of what I thought of this reboot of the Prince of Persia series.

First off, the graphics of this game are really impressive.  Instead of shooting for realism, Ubisoft went for a “make the game look like the concept art” approach, and totally succeeds.  It’s kind of a cell-shading meets watercolor thing, and fits with the fantasy setting.

The primary focus is on the platforming, something which a lot of people whinged about the fact that the overall platforming experience is pretty easy.  In a way it is, but it’s easy in an enjoyable way.  You’re frequently faced with traversing areas with a sequence of timed jumps and specific button presses (kind of quick time event-ish in a way), and watching the Prince and his companion Elika doing these moves looks great.   Yeah it’s not a hardcore experience, but the animations are extremely fluid, and doing roof crawls, ring flips, wall jumps and more looks just really badass.  There’s no real way to die either, since Elika will magically save you from falling to your death.

Now that may make it sound ridiculously easy, but all it really does is save you the annoyance of having to do a load of a saved game all the time.  It’s very fluid, and keeps you in the game.

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Combat’s challenging, with each area boss requiring their own specific strategies to beat.  You can’t just hammer the attack buttons though, or else they’ll mop the floor with your face.  If you’re about to die, Elika will save you like she does when you’re platforming, but the balance here is the enemy gains a lot of health as well.

The story’s pretty good, and the voice acting is excellent which adds a lot to the dialogue scenes.  The lead actor for the Prince is the same guy from Uncharted, so expect some similar cocky chatter that’ll make you chuckle.

Definitely going to play this through some more so I can whore for trophies, but if you’re looking for a pretty accessible game that’s a lot of fun and has some top notch production values you might want to check this one out.

Testing a New Theme

Just trying out a new theme for WordPress, so feel free to toss comments about what you think of it. Well, technically it’s not NEW considering it’s been out for a couple of years, but I’m a fan of minimalism and this one definitely qualifies.

I’ll be tweaking the layout here and there as the days go by. And yes, I know it’s a dark theme. :)

Holiday Funs

Hey all, just giving a shout out to everyone to hope everyone had a good Christmas, and that their New Years Eve celebrations are safe and fun.

Been pretty busy as of late, hence why things like the WDA podcast have faltered. Well, that’s a joint issue between Urban and I really, work’s been kicking his ass and mine lately, and when real life rears its ugly head then other commitments have to fall by the wayside.

Gaming wise, been fiddling around with EVE a bit, not too terribly much because of the holidays and all. Generally been on a Christmas break like a lot of folks, messing around more with my PS3 and enjoying games like Resistance 2 thoroughly. The online modes of that game are a blast.

And today I wake up with the sniffles, so hopefully I can kick that by the 31st because that will totally put a damper on things.

Anyway, what did everyone end up getting for Christmas? I got the usual stuff, plus the collector’s edition of The Dark Knight on Bluray (the one with the Batpod model), and a copy of Prince of Persia for the PS3.

Official News About the Starbase Exploit

As previously reported, CCP has taken action with regards to an exploit involving player owned starbases.

We discovered seven corporations with multiple Starbases set up for the express purpose of exploiting the issue.  Three of those corporations were members of two alliances. We took immediate action against the offenders and banned over 70 accounts and destroyed all the Starbases run by the corporations in question.  All the offending corporations are now effectively inactive as a result of our actions.

I’m still very curious how all of this fits with the post on Scrapheap claiming it was petitioned four years ago.  I imagine we’ll hear more from CCP on this over the coming days or weeks, but the discrepancy needs to be addressed by one party or the other.

The corporations were producing high end materials for T2 production. Working with the Research & Statistics team we have established that the effects on the markets have been considerable and far reaching. The effects of our actions against the exploiters will also be felt on the market as the production of the materials has been cut substantially. However, supply should increase again once players have mastered the alchemy process.

It’s going to take more than a massively wasteful new mechanic to fix what’s currently going on in the markets, I’m afraid…

In the meantime I hereby designate this as the official mascot of this exploit.

Source: Update Regarding the Starbase Exploit