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	<title>Comments on: Warhammer Online: Impressions, Part 2</title>
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		<title>By: Andrew</title>
		<link>http://winterblink.com/2008/09/22/warhammer-online-impressions-part-2/comment-page-1/#comment-4070</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 27 Sep 2008 12:34:02 +0000</pubDate>
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		<description>I have to disagree with WOW pvp. When WOW first came with the battleground, it was terrible. They required you to actually go too the area where the battleground was located, and que up their. Participation was so low, you would go for hours without actually even playing, this mostly caused by lack of horde on the server at the time.

Of course, this was when they first started, and I played on a pve server. And they get get progressively better with the battle masters (though the queing system in WAR is much more convenient), and having multiple servers battle each other, reducing wait time to play.

Then theirs the loot and exp. It is very nice to be able to feel like your gaining something more then &quot;loyalty&quot; or &quot;faction&quot; points when you do pvp. I always felt I was stuck when doing pvp in WOW with my character progression.

Though I haven&#039;t played WOW in 2 years (Eve filling the time, GO RQM!), I find the pvp in WAR to be superior to WOW pvp from my experience.

And will you darn marauders stop hacking off my bw face while I&#039;m trying to melt yours?!?! lol</description>
		<content:encoded><![CDATA[<p>I have to disagree with WOW pvp. When WOW first came with the battleground, it was terrible. They required you to actually go too the area where the battleground was located, and que up their. Participation was so low, you would go for hours without actually even playing, this mostly caused by lack of horde on the server at the time.</p>
<p>Of course, this was when they first started, and I played on a pve server. And they get get progressively better with the battle masters (though the queing system in WAR is much more convenient), and having multiple servers battle each other, reducing wait time to play.</p>
<p>Then theirs the loot and exp. It is very nice to be able to feel like your gaining something more then &#8220;loyalty&#8221; or &#8220;faction&#8221; points when you do pvp. I always felt I was stuck when doing pvp in WOW with my character progression.</p>
<p>Though I haven&#8217;t played WOW in 2 years (Eve filling the time, GO RQM!), I find the pvp in WAR to be superior to WOW pvp from my experience.</p>
<p>And will you darn marauders stop hacking off my bw face while I&#8217;m trying to melt yours?!?! lol</p>
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		<title>By: Mitch</title>
		<link>http://winterblink.com/2008/09/22/warhammer-online-impressions-part-2/comment-page-1/#comment-4030</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Wed, 24 Sep 2008 21:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://winterblink.com/?p=340#comment-4030</guid>
		<description>I have to agree, I play a Rune Priest on Azazel.  Being a healer type doing RvR is MUCH faster for getting exp than questing is.  I was quite suprised to find out that after a night of RvR, I had basically outleveled my questing area to it almost becoming trivial.  

The gear rewards from RvR are very nice early on, and even the gold from the RvR scenario quests was enough for me to buy my mount at 20.  

Now if only I could find a cheap way to raise my Talisman skill =P</description>
		<content:encoded><![CDATA[<p>I have to agree, I play a Rune Priest on Azazel.  Being a healer type doing RvR is MUCH faster for getting exp than questing is.  I was quite suprised to find out that after a night of RvR, I had basically outleveled my questing area to it almost becoming trivial.  </p>
<p>The gear rewards from RvR are very nice early on, and even the gold from the RvR scenario quests was enough for me to buy my mount at 20.  </p>
<p>Now if only I could find a cheap way to raise my Talisman skill =P</p>
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